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EDGE Overview

I started working on Edge in January 2020 as a 3D environment artist, currently all of the buildings and trees and about half of the textures were made by me. The foliage textures are a mix of bought assets and textures painted by the concept artist Amelia, and the few building textures not made by me besides the wood were made by the other texture artist Jason who also made the majority of the environmental textures.

Late 2020 - This is an updated look at the environment with the current trees and lighting/post processing.

Late 2020 - This is an updated look at the environment with the current trees and lighting/post processing.

Mid 2020 - By the summer we started to ramp up the time spent on development and we made a lot of progress, I created replacements for all of the trees and bushes and made both the level 1 and 2 player home models.

Mid 2020 - By the summer we started to ramp up the time spent on development and we made a lot of progress, I created replacements for all of the trees and bushes and made both the level 1 and 2 player home models.

Early 2020 - At this time the majority of the assets were from the Unity store, except the buildings which I created a rudimentary modular asset pack for.

Early 2020 - At this time the majority of the assets were from the Unity store, except the buildings which I created a rudimentary modular asset pack for.